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Swordsman | Archer | Blacksmith | Mage | Ninja Swordsman Attribute Guide: -Written by Narcism This guide will go into depth regarding attribute placement for Swordsmen. We will also go over the diverse builds you can make with your Swordsman to help you figure out which one is the best for you. In terms of Swordsmen, you can play normally using combos (left-clicking), specialize in grabbing or a bit of both. If you're newer to the game, I suggest using combos. If you want to specialize in grabbing, I suggest you grab using the Ninja as they do more damage but a Swordsman who does both grabbing and comboing isn't too bad of a character. The only reason I see someone going 100% grabber on a Swordsman is for style points (which mean only to look cool). You'll want to stay as far away as you can from using Throwing Knives. They're just terribly ineffective with their short range, low arch and attack speed. Where to put your attribute points: Basic Attack Power: +50. The staple of most Swordmen builds. This increases the damage when you swing your sword. All the damage starts to add up when you use combos often. Unless you're specializing in Grabbing, I have to put points in here. Grab Attack Power: +50. (If you choose to be grabber) If you're new to the game, I suggest you find out about grabbing before investing many points in this attribute. But it's a good attribute if you plan to be a hybrid Grabber/Combo'er. The next attributes and in what order you want to max them are based on your personal preferences, everyone's build and order differs. I will go into detail about the pros and cons of each and every one of them. Movement Speed: You'll have quite a bit of problems with Archers and Ninjas in a low player situation as they know when they've been beat, so when encoutering a Swordsman, they will run away. Boosting your Movement Speed obviously gives you a better chance at catching up to them. But, keep in mind, they're also aware of that weakness, so they may as well investing points in Movement Speed, and you'll just end up in square one. Attack Speed: If you plan on dueling or having many low player (or 1 on 1) encounters, this is a solid attribute to put points in. This will lower your delay after your attacks, lowering your chances to be combo'ed back if you miss, or be grabbed. If you plan on rummaging around in Deathmatches and just smashing things, this probably isn't the attribute for you. Max Energy: Also Hitpoints. Swordsmen are often in the thick battles (due to them being primarily melee) so they do have to take quite a bit of damage. Some characters have greater chance to inflict damage to either Armor or Hitpoints. Ninja's and Blacksmith's will inflict more damage vs Armor, so if you're having more trouble with these two characters. Consider boosting Max Energy. Max Armor: See Max Energy, except if Archer's and other Swordsmen are giving you trouble, consider this attribute. Max Cell Points: This attribute is usually on the backburner, but it's still something to think about. As your creatures level up, so will their cost, and soon enough, you're Panzers will starting costing quite a bith. If the Cell Point bonuses from equipment aren't doing it for you, and you love summoning, this is an attribute to consider. Where not to put your attribute points: Distance Attack Power: Don't use Throwing Knives. If you want style points that bad, you may look cool, but you'll end up with a character that's not fun to play because it can't kill very well. Special Move Attack Power: Special Attack Power is pretty strong on Swordsmen, but the opportunities at which you can use them are fairly slim, the only real situations are versus newer players and other grabbers. There are better things to max. Cell Destruction: Waste of attributes, destroy Cells with your high Basic Attack. Equipment: Anything that increases Basic Attack Power or Armor/Energy should be on your list of things to buy. Items that lower your Attack Speed and Movement Speed by tiny increments shouldn't matter too much, especially if you consider investing 50 points into them at a later time. Little points don't matter, but you will notice big numbers in the long run. Now you should have a great idea on where to invest attributes on your Swordsman. If you have any questions, feel free to post on the forums, good luck! -Narcism
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