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Swordsman | Archer | Blacksmith | Mage | Ninja Ninja Attribute Guide: -Written by Youshoujidai This guide is for anyone who needs a good idea of where to put their attribute points. Since there is really only one kind of effective ninja, the gripper, there probably aren't any other solutions than the one listed below, and you probably won't have more success by using a different character. I'm very experienced with ninjas, and in this guide, I will teach you where to put your stats, and why you should put them there and more specifically, not somewhere else. There is only one style of ninja, a grip/grab ninja. Any other character build is more suitable on a different character. The grip style is best because it will get you more kills faster as a ninja, and quickly turn what people call a "gimped" class into something that will render their characters useless. Here are the stats that you should raise and the explanation in a short sentence on the right of the attribute. Where to put your attribute points: Grab Attack Power: +50. Put 50 into this first. You should be level 17 when this is maxed and you'll be able to kill someone in 2-5 successful grips depending on level and equipment. So, if a level one mage fought a ninja with 50 grip, it would probably only take two grips to kill him but it would take three or four for a level 1 ninja to do the same. Movement Speed: +50. Max this second. This allows you to do several things: you can get behind the enemy team faster, you can run away faster if you're in a jam, and you can run up to grip opportunities faster. Attack Speed: +50. Put stats into this after you've maxed grip and movement. This allows you to have less delay when you miss a grab or when you use a right-click long-range shuriken attack on a golem. Max Cell Points: After you've maxed the other 3, put points into this or eventually you won't be able to summon your nak because he will cost more GP than your max allows. Where not to put your attribute points: Basic Attack Power: Why not basic attack power? It takes about 10 full comboes to kill a level 1 mage. Now imagine a level 30 blacksmith. Now imagine reducing your combo amount to kill that level 30 blacksmith by 1 combo with +50 into this. Distance Attack Power: Why not distance attack power? You only use it to kill the golem and he dies in about 3 direct hits anyway. Special Move Attack Power: Why not special attack power? Well, I guess this isn't completely useless since it is possible to use a right click special to nail people after they grip someone, but other attributes are simply more important. Cell Destruction: Why not cell destruction? Ninjas barely have any cell points in the first place, no need for this because it could go into more important stats. Max Energy: Why not max energy? As a ninja, your job is to dodge, and you need those attribute points in more important things, so you shouldn't be getting hit in the first place (although sometimes it's inevitable) Max Armor: Why not max armor? Same reason as max energy. Equipment: Get anything that increases grip. Don't worry if it subtracts movement or attack speed. I had about -1 attack speed as a level 16 ninja and noticed little to no difference from when I didn't have any reduction; however, I did have about +5 more grip attack. Do whatever you can to increase your grip including the level ten rings, the level 8 necklace, and the level two dagger. Use those until new items are available that increase grip more than the ones you already have on. Then, upgrade to the newer ones. You will keep the same necklace always... but you will get new rings, armor, and weapons. Well, now that you are a conforming ninja, get out there and kick some ass, get better at grabs, and kick some more ass! Ninjas are the best class (and the best looking). When you down a blacksmith in 3-4 grabs and they wonder why, you'll know why: you read my guide. See you in game! -Youshoujidai, ninja
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