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Swordsman | Archer | Blacksmith | Mage | Ninja Blacksmith Attribute Guide: -Written by Raij This is an Attribute Guide for Blacksmith. This guide will detail the starting Blacksmith Attributes and make suggestions concerning what attributes are important for a Blacksmith to raise. We will then take a look at some build templates for how to spend your points, and the type of results you can expect to see when pursuing a specific build template. There are quite a few popular attribute builds for the Blacksmith. There is no cookie cutter build with this class as with other classes, the Blacksmith can be built differently for almost every purpose in the game. The trick is figuring out which build would work best for your playstyle or game goals, and then pursuing that build with commitment instead of changing your mind every level on where to allocate your points. All of the attributes are important to different types of smiths. Regardless of how you spend your points, there is nothing you can buy that will be totally useless to the Blacksmith class, however it is advised that you pick a few "specialty" attributes and focus on raising only those things first. After all, it's better to have a character than excels at one area of the game, instead of a character that "gets by" in every aspect. We'll now take a look at some of the different build templates that have been experimented with. Please feel free to pursue any of these plans, or use them as a foundation for creating your own, specialized Blacksmith. Visit the Character Statistics Page to see the base attributes and increment bonuses. Powerhouse: This Blacksmith strengthens his strengths, pumping basic attack primarily with a side of armor if desired. By focusing on attributes that you are already very strong in, you will become an enhanced version of your starting self. This is a reliable and consistently effective build that a lot of Blacksmiths will go for. It's main advantage lies in Deathmatch, where a solo Blacksmith can cause very significant damage to anyone he comes across and rack up many more points than some of the alternate builds. Defensive: By starting with a very high basic attack power, the Defensive Blacksmith pumps armor primarily. This will be one tough fighter to take out, but you will see less kills than the Powerhouse Blacksmith. This is a great build for Golem battles, especially if you enjoy picking up the Golden Sword. With the Golden Sword, you can kill the Golem very quickly with a few well-placed jump attacks, and this build will keep you alive long enough to get there and do it. HammerSmasher: This Blacksmith build focuses on special attack. If you enjoy the 360 hammer smash, put many points into this attribute and you will see your favorite move become much more powerful. This again is very effective during golem matches, moreso if you prefer to escort the Golden Sword rather than carry it Being able to drop a one-button AOE on the Gold Golem and all of it's attackers, and again on the defensive force when you reach the opposing team's golem is very powerful asset to any team. Especially if no one's attacking you to interupt because you are not glowing gold. Axethrower: The Blacksmith's Axes are one of the strongest ranged damage attacks in the game. Unfortunately however, they are very clumsy and awkward to throw. If you can practice with the Axes and find them flowing smoothly from your grip to hit your targets, then you may consider an Axethrower. This build's main strength is that it is a highly unexpected Blacksmith build. People do not consider a Blacksmith at range a threat, and if the Blacksmith is not close enough to smash them with a hammer, most other classes will be happy to pick a different target. That's when they take an axe to the back of the head and die. Put all of your points in Distance attack power and practice religiously with the arc and distance of the throwing axe. This is a very difficult build to pull off and only recommended for advanced players only. Gripsmith: The Blacksmith's grip attack is a powerful aspect of the character to enhance, if you are skilled with gripping. The Blacksmith's grips are not the strongest in the game, however they are very close. By enhancing those grips, you can take out some classes with two grips, or another Blacksmith with three. This build does not necessarily have a niche, it could potentially be useful in any game mode if the player knows when to grip and when not to grip. However, note that in Golem War, you will have opportunities to grip every time an opposing ninja picks up the Golden Sword, because they will go to your Golem and do their jumping suriken move. With this build, you can take out a golden ninja in two grips if you learn how to predict where they will land. Most ninjas are going to require three jumping attacks to kill their golem, so if you put a Gripsmith on Golem defense, you will have a team that is very strong against ninja golem blitzes. Like the Axethrower, the Gripsmith is recommended for advanced players only. Raij: This is my personal build and one I have found very effective so far. The Raij (pronounced "rage") Blacksmith is very fast in comparison to other Blacksmiths. Every level at least one point goes into Travel Speed and one goes into Attack Speed. The other point is yours to play with, but I suggest alternating between Basic Attack, Armor, and Travel Speed every three levels. Contrary to the Powerhouse, this build focuses on strengthening the Blacksmith's weaknesses, which rounds him out to be a very powerful character since he already has high attack, hp, and armor. Fast travel speed is essential for catching mages, archers, and ninjas (90% of your kills) and fast attack speed is essential for consistently defeating swordsman (it also decreases your delay). This is a very fun build, it puts a lot of pressure on ranged attackers when you run faster than they do, and it makes for a less difficult Blacksmith to play and advance. -Raij, Blacksmith
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